The party returns to Willowshore with their new friend and then we have a bunch of downtime and RP as they make preparations to attack the Lumber Camp.
Chapter 7: The beginning of the end. The “keystone” party of Haz’ward, Sellith, Remy, and Bobby returns at level 12 to deal with the immediate aftermath of Heroes of Undarin.
The party tracks down Mo Douqiu, the leader of the invading forces, and begins to uncover the beginnings of a deeper mystery. Also we learn about Ugly Cute’s political leanings.
Introducing the Season of Ghosts adventure path! A horror/mystery/slice-of-life (?) story that I think is one of the best APs Paizo has ever written. Welcome to Willowshore.
Phazius (he/him) – Yoru Hisui (she/her), Nephilim Cleric of Tsukiyo Lucy (she/her) – Y’siraan (she/her), Nagaji Thaumaturge Valergain (he/him) – Lee Si-Tzin (he/him), Human Fighter Kerri (he/him) – Hana (she/her), Kitsune Bard (Warrior muse) Naams (he/him) – Gilviss (he/him), Elf Witch (Spinner of Threads)
The hilltop battle for the ruined temple of Sarenrae starts to escalate with more waves of enemies, and our heroes begin to realize what kind of predicament they’re in.
Chapter 6: It’s here – the infamous TPK chapter. A party of high-level demon slayers is sent into the as-yet unsealed Worldwound to escort a group of Esoteric Order agents to an ancient temple. They will be asked to give their all to this mission… including their lives.
The resolution of Necerion, Whark’s poker game, and the rest of the plots and schemes at the gala. Will our pirate PCs ever know the part they have played in saving the world from the Doomsday Dawn?
Our pirates secure some alabaster tokens and the highest-stakes poker game in the Shackles begins. Also, I say “the flop” like 7 times when I mean “the river”.
Chapter 5: The pirates from Plunder & Peril are back! Assigned a special mission by an important patron, they must infiltrate Free Captain Whark’s expensive gala and find out what a dangerous cultist from Osirion is doing here.
The 9th-level adventuring party continues to explore the Thicketfell. In this session: an unexpected ally, an unnerving dream, and lots of key scouting info about the Night Heralds.
The exploration starts in the bottom, at the Esoteric Order base camp on the Little Sellen River. Scouting and reports from the nearby Stolen Lands mean this blank map (basic geography) is revealed beforehand.
Each hex is 18km (12 mi.), and takes 1 day to travel (2 hexes/day if by boat) and 1-2 days to explore.
Starting info says that the Moonmere is located by the source of a river, giving 4 pretty clear possibilities for a search.
Chapter 4: Kingmaker, baby!!! The original party of Haz’ward, Sellith, Remy, and Bobby is back at level 9, to explore the wild & remote Thicketfell in search of the Night Heralds.
The final battle for Sombrefell Hall. Our level 7 heroes may never know it, but they’ve just played an integral role in averting Golarion’s destruction.
A brief interlude from Doomsday Dawn to play a very exciting one-shot from Dark Archive!
A group of adventurers (alternate-universe Haz’ward, Remy, Sellith, and Bobby from Doomsday Dawn) board a restaurant boat in Goka for an evening they’ll never forget…
Chapter 3: Two years after the exploration of Tular Seft’s tomb, the Esoteric Order needs aid decoding the occult mysteries they have learned. A motley crew of academics and adventurers – aided by an undercover Order spy – are sent to look for a Ustalavian specialist: Dr. Verid Oscilar.
The Katapesh Trailer Park Boys ascend further up the slopes of Pale Mountain, encounter monstrous dangers along the way, and finally reach the Tomb they seek…
Chapter 2: Two years after the events at the Ashen Ossuary, the “Katapesh Trailer Park Boys” are hired to race the Night Heralds to an ancient tomb. What dire secrets will it contain?
The 1st party finishes exploring the Ashen Ossuary, sees a disturbing vision of the future, and learns what role fate may hold for them in averting the Doomsday Dawn. End of Chapter 1.
A new campaign! Almost 4 years after it released, we’ll be playing the PF2E Playtest adventure Doomsday Dawn (updated for modern PF2E rules, of course).
Introducing the 1st party (which will return in Chapters 4 and Chapter 7):
Kerri – Robert “Bobby” Cardei (Human Changeling Bard, Maestro) Lucy – Sellith Maius (Human Tiefling Summoner, Dragon Eidolon) Naams – Remy Beaufort (Human Champion of Desna, Liberator) Phazius – Haz’ward (Hobgoblin Magus, Sparkling Targe) Anton – Me! The GM!
Almost 4 years after it released, we’ll be playing the PF2E Playtest adventure Doomsday Dawn (updated for modern PF2E rules, of course).
For playtesting purposes, this unique adventure jumped between 5 parties, with timeskips (and level jumps) between chapters – however, because of this, IMO it also ended up with a really interesting, non-linear, experimental plot structure. It has fascinated me since my first attempt to run it in 2018 and now we’re giving it another go.
In typical Me fashion, I’ve shuffled much of the plot around, and added more layers of mystery, complexity, and foreshadowing, so if you’ve played this before you might notice quite a few changes too.